So it has been a whole 2 years since I originally released Ribbon and I'll say, time most certainly flies.
The character has seen a massive evolution since then and she is basically a completely different character from the first version.
So to celebrate the occasion and just for fun, I decided to go back to the original version of her and polish it up as her own character, separate from normal Ribbon.
She is still no where near as refined as the latest version of Ribbon, but I feel like that's part of the charm here.
Plus, if for the people who do want to experience the old version of her, this is definitely the best way to do so.


Changelog:
 - Fixed a crash on her wake up animation
 - Improved alignment of hitsparks
 - Ribbon Rush now uses a hitdef to activate the rush
 - Crouching Heavy Attack is now jump cancelable
 - Now actually uses her win quote against Luigi
 - Fixed sprite priority on her throw
 - Most explods and helpers now use 'ownpal = 1'
 - Landing sound now plays when she lands while guarding
 - Added her extra palettes (exluding her 12p) from V2 and V3
 - Added her Crystal Mode from newer versions as a 12th palette
 - Fixed command priority on Fairy Uppercut
 - Adjusted her AI behavior a bit